GM tools that handle the mechanical overhead - rest systems, soundscapes, settlement generation, inventory management. Built for Foundry VTT today, with standalone tools on the way.
Structured rest phases with terrain-aware events, campfire rituals, forage tables, and profession crafting. Keeps the GM in the narrative, not the bookkeeping.
ReleasedContext-sensitive ambient sound. Automatically shifts between exploration, combat, and rest soundscapes with smooth crossfading.
ReleasedContent pack manager with Patreon-gated downloads, automatic updates, and a unified browsing UI for expanding a campaign.
Early AccessGenerate settlements with named residents, businesses, factions, and district layouts. Residents have backgrounds, occupations, and relationships.
ReleasedMore modules and standalone web tools are in progress. Join Discord or Patreon to follow along and shape what gets built next.
RoadmapEvery feature starts as something I needed in my own game. If it doesn't survive a real session, it doesn't ship.
Core tools are free. Patreon unlocks content packs and early access to new work - the tools themselves stay open.
Modules share common foundations - consistent interface, fewer conflicts with other modules, less bloat on the install.